Stoel I: The Northern Stoel, the Grace, the Westgate and the Grove
The Grace
The seven Gods of Light is the main religion in Stoel. The church is divided to seven municipality of Light, which does not have anything else in common than believe to Light and Tale of Creation. Every church will use the Euota to strengthen its own holy book. The monuments and temples will cover the most of the northern Grace The six Gods and one Goddess will cover almost all the common daily areas except the darkness and evil. The Gods control the majority of daily life; Lorg, the God of Sun is the protector of Politics and Law. Baranhir, the God of Earth and Sea is the protector of commerce. Kro, the God of War, is the protector of Soldiers and Armies. There are three lesser Gods of Light; Ferrosus, the God of Smiths and Hunters, Saryon, the God of Money, Illusions and Entertainment and Zharkin, the God of Alchemists, Doctors, Philosophers and Researchers. Ceoline, the Goddess of Night, is the protector of Gifts and Beauty. Her areas cover also Vanity and Wealth. In Stoel the religion has large part in daily politics. On the Grace there are great temples of the seven Gods and Goddess, but there is also large baths, game-halls, libraries, academies and, of course, the great Arena. The Arena is great building where the races, gladiator fights, fun displays and also public executions are performed. Especially the executions are popular. Criminals will be thrown to the arena to fight with each other or against wild predators. The Grace is perhaps best known over the world by its great academies of wizardry. Every master wizard has his own academy where he may teach his apprentices and students, but always for good price. Their prices may be astronomical but the teaching is worth of every piece. All academies are members of the Wizards' Guild. The guild decides what kind of magic is allowed in Stoel and every spell-user must register there. The Wizards' Guild also examine almost all magical items. The guild is not popular among the politicians, king or the Brotherhood of Light and it tries to keep low profile. Large Map of Stoel > The Buildings, Sights and Significant Places
Academy of Hagaunt, TheLocation: [I L9] brownA wizard academy near the Grace region. Hagaunt is old and well-known wizard who seldom teaches new students directly. He has five apprentices who take care the normal teaching until new students are worthy to learn with Hagaunt's guidance. The academy of Hargaut is largest of all academies in Stoel and there may be almost fifty students at the simultaneously learning magic. The prices are however highest in Stoel and even a small mistake cay cause expelling from the school. The students of Hagaunt's Academy wear dark blue robes and a colored robe belt. The color of belt describes the level of the student. Academy of Star Wizard, TheLocation: [I J3] blueTenderbaum the Star Wizard is young wizard who has quickly raised one of the best wizards. He has excellent knowledge about elves and it is said that he used to adventure with them new Olorien. He has three apprentices. Arena, TheLocation: [I J7-8, K7-8] Reddish brownSee. The Great Arena Brotherhood of Mystics, TheLocation: [I I9] blueThe Brotherhood of Mystics is an order of magic that doesn't tolerate misuse of magic. In their opinion magic must be mysterious and secret it must be respected. Their guild house pictures well their principalities; it is black, shaped as four-leaved clover and in the surface there seems to move mysterious shadows. The building has no door and high above the windows reveal sometimes flashes or colorful smoke. The wall around the building is also without any visible door. No one has ever seen to walk in or out. The mystics have obviously their own way to enter but that they won't reveal to strangers. Mystics are wizards and they belong to the wizards' guild but only nominally. They think that the Guild is too tolerant and open-minded, and they avoid 'normal' wizards. Is commonly known that mystics do not accept liberal or too conventional use of magic. They despise openly bards and tricksters. Some say that they try to 'remove' those liberal spell-users who will spoil the mysticism of magic. No one has noticed such in Stoel but outside the city walls things may be different. Mystics are easy to recognize for their coal black robes and hoods that hide the face of he wizard. Corridor of Kos, TheLocation: [I E7] gray and blackThis is the house of wizard Kos. The building looks unoccupied and no one has seen Kos for a while but strange lights can bee seen inside especially at night. The people living near the house tell that a beautiful harp and flute music can be heard sometimes. Even the Wizard's Guild does not know what Kos does and the latest sign for him was five years ago. Kos is rich and powerful wizard and it is told that he raised the building in one night and no one saw him to use workers. The Corridor of Kos is an odd building and it is built for four hemispheres. The door is also circular and metallic without doorknob. The wall is gray stone or perhaps a glass as some say. Crazy Noble, The Estate ofLocation: [I E12] greenDespite the attracting name nobody knows who lives here. The master or mistress of the house has not been seen in decades but everyone knows that someone lives in there. The lights are moving at night and sometimes a servant comes and goes to the house. The place is well guarded; high walls circle the estate. Some say that strange noises and growls are heard inside and they easily frighten occasional traveler. The place has certain reputation among thieves. Although no one has ever succeeded to see inside the house everyone wants to do it first. They tell that inside the walls there is dense garden and the house itself is almost closed. Many thieves have tried to solve the mystery of the house but no one had returned to tell the tale. Faex the Impossible, The Estate ofLocation: [I L1] violetThe noble from north Stoel, Faex the Impossible lives in a great estate. He has earned his name and everyone knows that he is angry and awkward person. The Slashing thief Aramoto Akimbo, and Muppets heroines Jack and Shan met Faex the Impossible in adventure 18 (Strange Destinies) Filippo Grimwalls, The Estate ofLocation: [I J1, K1] blueThe family of Filippo Grimwall has a large city residence with numerous servants. The Filippo Grimwall himself spends most of his time in the family estate in Pelles but his sons Filippo Grimwall I, II and III spend more time in city residence. Our heroes met Filippo Grimwalls in the adventure 1 (The Lovers) when they examined the disappearance of Elizabeth. Like most nobles the residence is decorated and often there is parties for rich people. First Step, TheLocation: [I I13] [III I1] blueThe First Step is brilliant house of courtesans for rich customers. The lady of the house, Miss Angelica, has operated in Stoel for several years and has achieved a significant status. Almost all high-ranked citizens know her although they seldom admit it. Miss Angelica is already 60 years old. Free House, TheLocation: [I F11-12] greenThe Free House is small game hall where people can play either card-game or dice. There is also a company room where noble as well as common people may enjoy their profits. The owners of house are the brothers Anthonius and Filius. Both of them are barons of Stoel. Gentle Virgin, TheLocation: [I J10] redThe Gentle Virgin is the house for men. There rich and influential citizens can spend a cozy moments with beautiful women and courtesans. There is also a good restaurant (and really expensive). The owner and founder of the Gentle Virgin was former citizen of Trapps, Madam Mareena and she still delivers hints and tips to the members of the Guild of the Free. Golden Coin, TheLocation: [I I13] [III I1] yellowThe Golden Coin where nothing else but gold is accepted as a payment. The building is inn, restaurant and evening room to the rich people where the courtesans are the finest of Stoel. Each customer has his or her own maid for the time he or she stays. The building is well guarded and in the front door there is always a sentry. The Slashing hero, Balaur DeVrede spent a lot of his time in this place in the adventure 18 (Strange Destinies) Grace Road 7, TheLocation: [I M6] blueIn the adventure 2 (Heir to the Throne) the heroes rescued prince Gareth when Jiro and Bryg tried to assassinate him. The heroes were rewarded by the new assignment and they got a house for the Grace Road. The adventures had taken heroes away from the city and currently building is empty. Only the two maids will live there and keep it in order. The Grace Road 7 had two floors and it is wooden building. It is located in good area behind the great temples. Great Arena, TheLocation: [I J7-8, K7-8] reddish brownThe Arena is enormous building where is arranged races, gladiator fights, fun displays and anything the rich can afford. Some of the public executions are performed in Arena and then everyone can come to Arena for free. Criminals will be thrown to the arena to fight with each other or against wild predators The Red Chambers and Mirror of Visions had come more popular and the popularity of Arena has faded. That had made many gladiators and workers of Arena angry. The heroes visited in Arena in adventure 1 (The Lovers) but only to see the show. Great Library, TheLocation: [I H3-4, I3-4] brownThe Great Library of Stoel is free for nobles but other visitors must pay 1 gold piece. A guide will also cost one gold piece per book or hour. Guide is extreme necessary because the books and manuals are to put in any order. It is difficult for guides to find correct books. All visits are written and the visitor must state his name, position and residence. The most valuable books are down in the cellar where the ordinary citizens may not enter. The borrowing of books is only allowed to the nobles. When the temple of Ceoline almost burned the guarding has been tightened in Library. Great part of the books in temple of Ceoline were burnt in that cursed night or 'fiery night' as the priest call it. The priest suspect that an order called Muun Pet Writers made the crime. It is said that the order tries to destroy any book written in Nagai. However no one has been caught for the arson. Grove, TheLocation: [I A1-9, B1-8, C1-7, D1-6, E1-5, F1-5, G1-4] greenAlmost a mile from the Geston Square where is a huge silent grove. The Grove is close to city walls and it offers a good refuge to the animals, birds and place to relax for the citizens of city. Merchants, guilds or city politicians have no power in here. The rulers of the Grove are the Druids. The Grove is an oak forest that spreads several miles to north and west for the city walls. The most of the wood in wooden buildings is get from this grove. The Druids however define where and how the wood is cut from their forest and they also renew the forest if needed. The Grove is dense and in very good shape unlike the other forests near the city which were cut almost clear. Druids won't let hunters to forest or do not allow anyone hurt the animals. The only exception is King's Annual Hunt when king hunts deer in the grove. There are many paths in the Grove where the travelers may walk. The druids however keep an eye to everyone walking in their forest. They have set several snares and spells to prevent people 'accidentally' lose their path. The Druids have increased their power also in the city and they have a small temple of Earth in the Grace. The Grove is not only a source of wood but there plants a rare flower, petagon. Druids grow this plat for its blue berries. The plant grows only in grove and it is closely guarded secret. Druids create a fine wine, the Grove Wine, for the berries and it is very wanted wine. People say not even the elven wine equals to the Grove Wine. The creation of Grove Wine, like any other rituals of Druids is performed during the full moon. The berries are cut with the golden sickle and then collected to the silver basin. This is the way according to druids but no one else can verify the method. Many rumors are told about the druids in the inns and taverns of Stoel. Some say that the petagon needs human flesh to grow. The other rumor says that the druids guard the legendary treasure of elven lord, Etherila. Some insist that druids are creating an army that would destroy the temples of the seven Gods. Everyone knows that the Druids and Priests of Light do not like each other. Many also wonder what the druids do with all the money they get from the Grove Wine. Those who have sought the answer too eagerly have either disappeared or died in strange conditions. The heroes met the druids first time in adventure 2 (Heir to the Throne) when they searched mysterious druid jewel, The Moonstone. Guards' GuildLocation: [I E11-12, F11-12] redThe Guards' Guild is place for guards only and no other person may enter. The house contains a tavern, inn, game-hall and path. Also visiting guards of caravans or bodyguards of important persons will visit here when they come to Stoel. King's Fool, TheLocation: [I L12] greenA pub where is a lot of entertainers, bards and fools. The most of them can be rented to the parties and happenings. Many bards and storytellers will spend their time here and this place is unofficially called a Bard's Guild. The owner is bard Aah the Vagabond. Knight Jakal, The Estate ofLocation: [I C8, D7-8] orangeSir Jakal, the knight of the seventh circle owns this estate. Earlier Jakal was centurion in the troops of the Pass and the heroes met him in adventure 4 (The Mystical Flame). Jakal lead heroes against the rising threat and together they saved Stoel. Unfortunately sandstorm caught heroes and Jakal though they were dead. He returned back to Stoel where king dub him a knight. The estate of Jakal is large and on the other end there is a barracks for the soldiers. Jakal is practical man and he had changed the garden inside the walls to practicing area. Later the heroes met Jakal again and that you can read for their diaries. Kitara, The Estate ofLocation: [I N1 II B1]
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